Hood delivers an exploding apple to the opponent if they're close enough. Smile & Missile c.backwardforward+anypunch/anykickĪn exploding missile fired from her basket. Holding the button yields a stronger strike. She spins with her opponent in a giant typhoon. Sentimental Typhoon (close)hcb+2punch/3punch She quickly teleports behind her opponent, leaving behind a doll. holds a molotov with flaming top out in front of herself. Hood / Bulleta (Japan) Command Movesĭouble Jump (in air)ubackward/up/uforwardī.B. He exhales a curse, Kaibito appears and flies offscreen.ī.B. The Word of Truth / Shinjitsu no Oshie (block)dp+twopunch Īnakaris' guard cancel is super-only.
#Vampire savior 2 felicia hitbox series#
The opponent is subjected to a series of curses. Pharaoh's Magic 2kick1punchdown1kick2punch(air) Pharaoh Split (same strength)anypunch+anykick Īnakaris seperates from his legs to 'double team' his foe. Pressing start towards the end adds optional taunt. The opponent (and Anakaris' servants) are submitted to a series of elaborate curses. Pharaoh Salvation 3kick2punchdown2kick3punch(air),start The opponent (and Anakaris' servants) are submitted to a series of curses while in the same form as Demitri's Midnight Bliss. Pharaoh Decoration 3kick2punch1kickdown1punch2kick3punch(air) Hole of Hell / Pit of Darkness, Naraku no Ana hcf+twokick Grabs the opponent and somersault-rolls backwards. Spirit Inhale / Kotodama Gaeshi (Inhale) qcb+anykick(air)Īnakaris attempts to 'eat' an incoming projectile. Royal Judgement / Ouke no Sabaki (in air)qcf+anypunchĪnakaris fires a cursing projectile at his foe, leaving them without the ability to much besides walk, jump and get hit. Pit of Blame / Togame no Ana (down)dp+anykickĪnakaris splits in two to foil any incoming pursuit attacks. When ES'd his hands fly out towards his opponent and he brings them into his coffin for more damage. Pyramid of Warning / 戒めの墓碑 (opponent down)up+anypunch/anykickĪnakaris punches out with his arms in the image of a giant serpent.Ĭoffin Dance / Hitsugi no Mai downdown+anypunch/anykick(air)ĭrops a giant coffin at one of many locations, determined by button.Īnakaris' hands appear somewhere on screen, if they catch the opponent he wraps them up and slams them. History of the Saints / 聖者の歩み forward/backward+2kickĪnakaris backdashes out one side of the screen and reappears on the other. Great Tombstone / Holy Gravestone (in air)down/dforward+anykickĪnakaris' lower half becomes an inverted pyramid and he flies down or diagonally down to attack. Some damage (100% if blocked) is represented in your life meter as white bar, and will gradually begin to recover as long as you're not blocking attacks or taking more damage. While knocked down, pressing left or right and an attack button will cause you to roll in that direction before standing up. Successful Tech Hit results in frame advantage.īy inputting a normal throw just after your opponent, you can avoid being knocked down and take reduced damage. Whichever button is accepted for the Tech Hit determines the distance of pushback. Only Dirty Beret knows why.ĭone by rapidly pressing 3-6 attack buttons while in blockstun, with a random chance for success increasing with each additional press.
You are allowed to taunt a maximum of 16 times per match. Pursuits can be performed anytime your opponent is downed, but they are only rarely guaranteed.īy default you are allowed to select between "Normal" and "Turbo 2" speeds at character select, but Turbo 1 and 3 also exist.
#Vampire savior 2 felicia hitbox free#
After depleting an opponent's life the survivor is free to move around for a brief time. Unique moves which consume one or more levels of super meter (it is possible to stock up to 99 levels of meter).īy default characters have two "bats," indicating their lives. Many characters have unique dash properties such as invincibility, crouching/jumping state, flight, etc.īy executing most any special move with two punches/kicks, you will use one super level and perform a more potent version. Steps can be skipped but not otherwise changed.Ĭosts 1 level of super to activate and temporarily bestows a character specific perk, such as increased speed/damage, additional on-screen help, or outright move list modifications. Attacking after a successful air block is possible.Įach character has at least one attack (usually anti-air) which can interrupt block stun with precision timing.Īll characters are capable of chaining their basic attacks upward in the following order: LP-LK-MP-MK-SP-SK. You can block anything in the air with the exception of most normals from an opponent on the ground.